![]() ![]() The experience of reorganizing on the fly (read: frantically yelling at each other) probably wouldn’t be the same over VoIP, but I wish I at least had the option. Plenty of fantastic games are local only-TowerFall Ascension and Gang Beasts are prime examples of that-but it’s still disappointing. In addition to the cat and the racoon, there’s still an elephant in the kitchen we need to talk about: Overcooked doesn’t have online play. Another issue is that thresholds can be a little ambiguous-I sometimes fell through the cracks between platforms on the ice and lava levels. For one, every character wears a white chef’s hat, making it hard to find myself at a glance, and I wish hats matched each player’s shirt color. These trainwrecks are part of the experience, but there are some ways Overcooked could better support players during the chaos. The silence was often deafening as orders went unfilled and people haphazardly bumped into each other. I always knew things had gone horribly wrong when everyone stopped talking. What happens when the pirate ship tilts, the tables slide, and suddenly Evan and his raccoon don’t have access to the burners anymore? It’s being able to quickly communicate and swap roles that let us conquer some of the game’s harder stages, and when our communication broke down it was utter chaos. The game didn’t want us to have a plan, it wanted us to think on our feet. ![]() The level select screen is a colorful map that you drive around in a food truck, with levels unlocking as you get more stars.īut the levels in Overcooked are specifically designed to throw this sort of planning into chaos, and inevitably things would fall apart. ![]()
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